Final papers are due on June 1, 2014 unless the presentation format is Panel or Workshop (in which case, it’s July 15).

Update: Due to the overall proceedings length, we are imposing a page limit on Working Examples – but we’ve checked, and it’s not horrifically unreasonable for the current WEx submissions! 10 pages max (including figures and references) – and we’ve extended the WEx deadline to July 15, to better facilitate this change.

Revision Requirements:

  • If you submitted to a blinded format, you’ll need to un-blind and de-anonymize your submission. Check out a non-blinded submission template below for the author name formatting.
  • Revise your submission based upon your reviewers’ feedback, but do not dramatically change your submission. For example, if you submitted about one game, do not change the paper to be about another game–such drastic changes ruin the peer-reviewed nature of our proceedings.
  • The appropriate templates for each type of submission are below: if these guidelines are not adhered to, we’ll be forced to use Comic Sans for your paper in the proceedings. No, we’re not joking; yes, we are serious.
  • Remember: if you submitted to one format but got accepted to another, you’ll need to adhere to the requirements of the format you submitted to. In particular, if you submitted as a full paper but got accepted as a poster, your proceedings paper must be under 2 pages.

  • For your submission purposes, a handy-dandy link to our secure submission/reviewing site:

    GLS Conference Proceedings
    Be aware that by submitting to the conference you are agreeing to have your paper, if accepted, published in the GLS 10 conference proceedings. The proceedings are published with ETC Press and authors retain copyright of their work. Here is a link to information about ETC Press and their copyright policies. Furthermore, if accepted, your session may be videotaped and streamed for free online.

    Session Formats

    Presentation (blinded)
    4-7 pages, single-spaced (TEMPLATE HERE)
    15 minute slot
    An individual 15-minute presentation. We’ll cluster three presentations into each session, and assign a session discussant to draw out common themes and to field audience questions. Standard format used by most conferences. Please let us know when you submit if you have any special needs for your presentation beyond a projector and a screen!

    Symposium (blinded)
    4-7 pages, single-spaced (TEMPLATE HERE)
    1 hour slot
    Like a presentation session, but crafted by you to tackle a specific theme or issue related to the conference and the field. Format can vary from a cluster of three or more presentations with a designated discussant to a themed and interactive poster session – your creativity is the limit! Every symposium ends with audience Q&A, but we especially welcome symposia that promote plenty of engagement and interaction throughout.

    Working Example (blinded)
    Curators: Anna Roberts and Jolene Zywica
    20 minute slot (grouped with other WEx presentations)
    For proceedings papers, contact Jolene at to get an export of your revised Working Example! The format of the export is peachy keen – even though it doesn’t match the other templates.
    Accepted submissions will be featured in the GLS 10 WEx public group, as well as published in the proceedings.
    Description, template, and submission methods found HERE!

    1-2 pages, single-spaced (TEMPLATE HERE)
    1 hour slot
    An interactive hour-long workshop in a single session, during which presenters engage the audience directly. Workshops are highly participatory and include discussion and debriefing following the activities. Make things, build things, test things – the sky’s the limit!

    Fireside Chat
    4-7 pages, single-spaced (TEMPLATE HERE)
    1 hour slot
    A special hour-long session that fosters informal discussion among a smaller group on a specific topic of interest. Each chat is organized around a special guest (e.g., Gandhi) or theme (e.g., the low-down on “game addiction” theory and research). Think of these as an official (and cozy) space for chatting with colleagues. We’ll provide a small room and a “fire” – you provide the brilliance!

    Well Played (blinded)
    Curator: Drew Davidson
    4-7 pages, single-spaced (TEMPLATE HERE)
    1 hour slot
    These sessions will focus on the experience of playing specific videogames. Sequences from the games will be analyzed in detail in order to illustrate and interpret how the design of various components enable players to learn how to play through the game successfully, as well as how the design of the various elements combine together to create a fulfilling gameplay experience. Presenters are highly encouraged to play games live at the conference to help best illustrate their analysis of the experience. Sessions will explore narrative development and game design, highlighting overarching themes and game play mechanics and providing a variety of perspectives on the value of games. These sessions are inspired by the ETC Press Well Played book series and Well Played journal that is based on this format of conversational scholarship. The goal of these sessions is to help further develop and define a literacy of games as well as a sense of their value. Videogames are a complex medium that merits careful interpretation and insightful analysis.

    Poster Session (blinded)
    Curator: Gabriella Anton
    1-2 pages, single-spaced (TEMPLATE HERE)
    2 hour session
    GLS 10 will again feature our Massively Multiplayer In-Person Poster Session (MMIPPS)—with a delicious dinner and open bar—ideal for those who wish to engage in informal, face-to-face discussions about their research with colleagues and other conference attendees. We encourage the submission of ongoing and in-progress research for the poster session.

    Micropresentation (blinded)
    Curator: Sean Duncan
    1-2 pages, single-spaced (TEMPLATE HERE)
    6 minutes and 40 seconds (20 seconds per slide) slot
    Originally inspired by the wildly successful “Pecha Kucha” format from Japan, micropresentations are short talks designed to allow more people to present on a select theme, while at the same time increasing the intensity and focus of the presentations themselves. Each speaker is allowed 20 slide images and given 20 seconds for each slide for a total of exactly 6 minutes and 40 seconds for their entire presentation. (Oh yes — we will time you that closely.) This is a fun format that packs an information-filled punch — whatever you do, don’t try to fit a traditional research talk into a short time! Instead, the GLS Micropresentations are a space to show off new ways of thinking about games and learning, to challenge the field, and to provoke the audience quickly and concisely.

    Hall of Failure (blinded)
    Accepted submissions will be featured in WEx Hall of Fail, inspired by the GLS Hall of Failure
    4-7 pages, single-spaced (TEMPLATE HERE)
    15 minute slot (grouped with other Hall of Failure submissions)
    There is little incentive in academics and industry to share our failures, yet without such dialogue there is no way to learn from one another’s mistakes. Again this year, we are hosting a special series of presentations dedicated to “interesting failures”. Highly competitive, the Hall of Failure will feature ideas that should have worked but didn’t, presented by the forward-thinking people who dared to try. Session discussion will interrogate why they didn’t work and lessons learned.

    Big Debates (blinded)
    4-7 pages, single-spaced (TEMPLATE HERE)
    1 hour slot
    Our field is now at a point where key issues have emerged, bringing with them identifiable positions on those issues. We believe it’s time to develop public, structured, moderated conversation on those key topics chosen by the community (e.g., the future of pay-to-play educational games). Participants will be asked to prepare position statements in advance, and make sure you’ve found a calm moderator to keep the discussion civil! Debate events should be interactive among participants with the goal of, if not necessarily settling the issue, then at least identifying its entailments and mapping its problem space.

    The GLS Showcase (formerly known as the Educational Game Arcade)
    Curator: Dennis Ramirez
    1-2 pages, single-spaced (TEMPLATE HERE)
    All day event in Arcade
    The third annual Educational Game Arcade is soliciting educational games created by conference attendees. If your game is selected you will have the opportunity to share it in an all-day, arcade-style setting where the GLS community can play and talk with you about your game. New this year: we encourage you to share links to downloadable demos and/or videos of game-play!

    1-2 pages, single-spaced (TEMPLATE HERE)
    1 hour slot
    We’re introducing a new format this year: bring together three or more experts around a single theme, and let them share, discuss, argue. Interactivity with the audience is encouraged – what better way to add liveliness to your panel than to let questions from the audience spark new ideas? Format can range from each presenter giving a 10 minute presentation, then letting the attendees go wild, to designing provocative questions in advance to get the panelists going. Use your imagination!