This program is tentative and subject to change. Download a PDF version of the program. Last updated 5/22/05

Breakfast and Opening Remarks
8:30 - 8:50
Hall of Ideas G
Hall of Ideas F
Hall of Ideas E
9:00
-
10:30

INDIVIDUAL PRESENTATIONS
Pop Culture & Life as We Know it

Henry Jenkins
Pop Cosmopolitanism, Collective Intelligence, & Participatory Culture: What Educators Need to Know About the New Media Landscape

James Paul Gee
Popular Culture and Video Games: A New Paradigm for Learning

David Williamson Shaffer
Respondent

SYMPOSIUM

Mark Oehlert, Tom Crawford & Jason Robar
Romulus and Remus or Castor and Pollux: A Discourse on the Twinned Industries of Learning and Gaming

Elizabeth Hayes
Session Chair

WORKSHOP

Christopher Mauriello, Daniel Stuckhart, Nick deKanter, & Bert Snow
Managed Gaming in the College and High School Classroom: Best Practices

Kurt Squire
Session Chair

10:45
-
12:15

SYMPOSIUM

Cory Ondrejka & Dr. James Cook
Brace for Impact: How User Creation Changes Everything

CASE IN POINT

Megan Conklin
101 Uses for Second Life in the College Classroom

Constance Steinkuehler
Session Chair

INDIVIDUAL PRESENTATIONS
Games in/and Education

Rich Halverson
Games for Leadership, Leadership for Games

Angela McFarlane
A View from Across the Pond

Mark Prensky
When and How Can Game-Based Learning Eliminate the Need for Teachers in Certain Areas?

Sasha Barab
Respondent

WORKSHOP
Game Design Workshop*

Robin Hunicke, Eric Zimmerman, & Marc LeBlanc

Kurt Squire
Session Chair

*Workshop extends through lunch by 15 minutes. Please plan accordingly.

 

Lunch 12:15 - 1:30
1:30
-
3:00

INDIVIDUAL PRESENTATIONS
Innovation in Game Design

Brian 'Psychochild' Green
The Death of Games

Edward Castronova
Universities and the Rebirth of Games

Cory Ondrejka
Respondent

INDIVIDUAL PRESENTATIONS
Games, Learning and Identity

David Squire
Creating Links - RPG Characterisation, Identity and Learning

Elisabeth Hayes
Gendered Identities at Play

Lisa Galarneau
The Power of Perspective: Games and Simulations for Transformative Learning

Kurt Squire
Respondent

TWO PART WORKSHOP
Designing Engaging Experiences

Coe Leta Stafford, Matt Fishbach & Marco Molinaro
Principles to Practice - Ed Tech Design Challenge

Nathan McKenzie, & Pat Lipo
Searching for the Intangible: Commercial Game Designers Wrestle with Educational Games

Alice Robison
Respondent

3:15
-
4:45

INDIVIDUAL PRESENTATIONS
Theorizing Games & Cognition

Jay Lemke
Here and Then: Chronotopes and Learning in Semiotic Worlds

Michael Young
An Ecological Description of Video Games in Education

James Paul Gee
Respondent

SYMPOSIUM
Extending the Reach of Games

Douglas Thomas
Teaching (not so long ago) in a Galaxy Far, Far Away: Using Star Wars Galaxies (in/as) the Classroom

Joshua Fouts
Public Diplomacy and MMOGs: Rethinking Foreign Policy, Cultural Understanding, and Peace through Play

Stephen Gillett
Guild Building is Skill Building: How guild building leadership & management skills learned in MMORPGs transcend into the real world of a startup company

John Seely Brown
Moderator

Connie Yowell
Respondent

TEACHERS' ARCADE

Marjee Chmiel
Facilitator

Kurt Squire
Respondent

Marquee Social Event: Dinner at Quivey's Grove
6:00