Breakfast and Opening Remarks 8:30 - 8:50 |
|
Hall
of Ideas G |
Hall
of Ideas F |
Hall
of Ideas E |
9:00
-
10:30 |
INDIVIDUAL
PRESENTATIONS
Pop Culture & Life as We Know it
Henry Jenkins
Pop Cosmopolitanism, Collective
Intelligence, & Participatory Culture: What Educators Need
to Know About the New Media Landscape
James
Paul Gee
Popular Culture and Video Games: A New
Paradigm for Learning
David Williamson
Shaffer
Respondent
|
SYMPOSIUM
Mark
Oehlert, Tom
Crawford & Jason
Robar
Romulus and Remus or Castor and
Pollux: A Discourse on the Twinned Industries of Learning and
Gaming
Elizabeth Hayes
Session Chair |
WORKSHOP
Christopher
Mauriello, Daniel
Stuckhart, Nick deKanter, & Bert
Snow
Managed Gaming in the College
and High School Classroom: Best Practices
Kurt Squire
Session Chair |
10:45
-
12:15 |
SYMPOSIUM
Cory Ondrejka
& Dr. James Cook
Brace for Impact: How User Creation
Changes Everything
CASE IN POINT
Megan
Conklin
101 Uses for Second Life in the
College Classroom
Constance
Steinkuehler
Session Chair
|
INDIVIDUAL
PRESENTATIONS
Games in/and Education
Rich Halverson
Games for Leadership, Leadership
for Games
Angela McFarlane A
View from Across the Pond
Mark Prensky
When and How Can Game-Based Learning
Eliminate the Need for Teachers in Certain Areas?
Sasha Barab
Respondent
|
WORKSHOP
Game Design Workshop*
Robin
Hunicke, Eric
Zimmerman, & Marc
LeBlanc
Kurt
Squire
Session Chair
*Workshop extends through lunch by 15 minutes. Please plan accordingly.
|
Lunch
12:15 - 1:30 |
1:30
- 3:00 |
INDIVIDUAL
PRESENTATIONS
Innovation in Game Design
Brian 'Psychochild' Green
The Death of Games
Edward Castronova
Universities and the Rebirth
of Games
Cory Ondrejka
Respondent
|
INDIVIDUAL
PRESENTATIONS
Games, Learning and Identity
David Squire
Creating Links - RPG Characterisation,
Identity and Learning
Elisabeth
Hayes
Gendered Identities at Play
Lisa Galarneau
The Power of Perspective: Games
and Simulations for Transformative Learning
Kurt Squire
Respondent
|
TWO PART
WORKSHOP
Designing Engaging Experiences
Coe Leta Stafford, Matt Fishbach & Marco Molinaro
Principles to Practice - Ed Tech
Design Challenge
Nathan
McKenzie, & Pat
Lipo
Searching for the Intangible:
Commercial Game Designers Wrestle with Educational Games
Alice Robison
Respondent |
3:15
-
4:45 |
INDIVIDUAL
PRESENTATIONS
Theorizing Games & Cognition
Jay Lemke
Here and Then: Chronotopes and
Learning in Semiotic Worlds
Michael Young
An Ecological Description of Video Games
in Education
James Paul Gee
Respondent
|
SYMPOSIUM
Extending the Reach of Games
Douglas Thomas
Teaching (not so long ago) in
a Galaxy Far, Far Away: Using Star Wars Galaxies (in/as) the
Classroom
Joshua Fouts
Public Diplomacy and MMOGs: Rethinking Foreign Policy, Cultural Understanding, and Peace through Play
Stephen Gillett
Guild Building is Skill Building: How guild building leadership & management skills learned in MMORPGs transcend into the real world of a startup company
John Seely Brown
Moderator
Connie Yowell
Respondent
|
TEACHERS'
ARCADE
Marjee Chmiel
Facilitator
Kurt Squire
Respondent |
Marquee Social Event: Dinner at Quivey's Grove
6:00 |