Stephen Yang |
BIOGRAPHY Stephen P. Yang is a doctoral candidate in the Department of Kinesiology at The Pennsylvania State University. He completed his BS at St. Francis Xavier University, Canada and his MS at the University of New Brunswick, Canada. Yang's research deals with the use of innovative technology in both teaching and research settings. His master's thesis investigated the effectiveness of a web-delivered problem-based learning module in applied exercise physiology. While at Virginia Tech, he assisted the design, implementation, and assessment of Log It, a website that allows individuals or groups to record their steps from a pedometer. Yang's main area of research includes increasing physical activity levels for adolescents through the integration of technology in the physical education curriculum. His dissertation explores the use of video games (exergames) as a stimulus for voluntary physical activity. Specifically, he is measuring the duration and intensity of adolescent physical activity while playing /exergames/ and their attractiveness to playing these games. EXHIBIT Sweatin' with Nintendo: Exergaming for Health Statement of Interest
Background Some research has suggested that increases in the number of overweight and obese youth are partially due to television viewing and videogame use. In particular, the "couch potato hypothesis" suggests that videogames displace time that could be spent engaging in physical activities (Vandewater et al., 2004). Interventions designed to reduce the time that children play videogames have also shown significant reductions in obesity-related health measures (Robinson, 1999). The couch potato hypothesis assumes that videogame players sit on comfortable chairs in front of screens pressing buttons. However, a new generation of multimodal games and controllers, exergames, are forcing players to become physically active. Low-cost cameras and advanced video processing algorithms allow videogames to be controlled by bodily movements (e.g., Sony's EyeToy games), and touch sensitive floor sensors allow players to dance in virtual spaces (e.g., Konami's Dance Dance Revolution). Stories of people using these multimodal controllers to lose weight have appeared on Internet sites (e.g., Getupmove.com) and in the popular press.
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