Learning to Play,
Playing to Learn Exploring New Ways of Knowing
Sandra Abrams
Who's Got Game (Theory)? Articulating
Strategies to Learn About Competition
Erik Blankinship
Video Games in Science Class?
Jeremiah Dibley & Donna Hardie
A Virtual View of the Java Virtual Machine
Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín & Pedro A. González-Calero
Th!nklets: Use and Design of Challenging Mathematical Games
Vincent Jonker & Monica Wijers
Authoring for Serious Games: Facilitating the Integration of Instructional Systems Design (ISD) and Game Design
Sonny E. Kirkley
Girls Inc. TeamUP: A Case History on Gender, Learning, and Game Design
Alexander Kopelman & Wade Tinney
JellyTown: Can a Simulation Game
be True To 'Real' Science Concepts Without Sacrificing its Narrative
Arc?
Jay Laird & Ann
McDonald
Game Boys and Game Girls in
Higher Education
F.
M. Littleton, J. Haywood, & H. MacLeod
Delta3D: An Open Source Game Engine
Designed for Learning
Perry McDowell
Playing Scientist, Together, Using the Whole Classroom
Tom Moher, Michael Barron & Mark Thompson
Racing Academy: Designing, Driving and Discourse
Martin Owen
Sketching the Practice: Game Problems and Player Resources in Gaming Studies
Tom
Satwicz, Laurie
McCarthy & Reed Stevens
Something For Everyone: Fun AgentSheets Projects
Linda Sherrell & David Mills
Informal Learning in Fantasy Sports Chatrooms
Brian Smith, Priya Sharma & Rajneesh Sudhakar
A Game of Treasure Hunt with AIBOs
Nanu
Swamy
Heterogeneous Animated Characters Help Connect Games to the Real World
Bill Tomlinson
Cryptography and Mathematics Educational Game "Treasure Hunt"
Daria Tsoupikova
Critter Cards: Playing with National Science Standards
Brian Winn & Carrie Heeter
Sweatin' with Nintendo: Exergaming for Health
Stephen Yang & Brian Smith