Anthony Betrus |
BIOGRAPHY Dr. Anthony Betrus is an Associate Professor and Department Chair of Information and Communication Technology (ICT) at the State University of New York at Potsdam. He has been teaching classes on simulations and games since 1996, and currently teaches IT 666: Simulations and Games in the ICT graduate program. In terms of game curriculum, he recently implemented a 6-course, 18-credit hour concentration on *Game Development* as an option for Information Technology graduate students at SUNY Potsdam starting Fall 2006. His primary research interests are the motivational qualities of games and using games for training and instructional purposes. ABSTRACT How Do I Get in the Game?: The Papers, Projects,
and Practices of Teaching Educational Games When people teach classes about educational games, what are they doing? What articles and books do they use? What do their assignments look like? What kind of projects do their students complete? Starting with solicited contributions from individuals who teach educational games design classes, including those of the panel participants, we will create a publicly accessible wiki. Solicited contributions will be parsed by theme, and contributors invited to participate in the ongoing development of the wiki. Using the exiting wiki as a starting point, participants in the workshop will collaborate to update and improve the wiki, adding resources they believe to be appropriate for each section. Contributors will lead a discussion of the originally synthesized syllabi and call on audience members to provide brief summaries of items they are adding to the wiki, updating the online wiki during the session as changes are made. In the context of discussing and developing the wiki, we hope to address
such questions as:
Prior to coming to the meeting, we will solicit contributions of syllabi from several individuals who teach educational games design classes, including those of the panel participants. We'll parse these out by theme (assignments, readings, rubrics) and place each of these pieces on separate pages on a publicly available wiki (clustered by instructional goals, assignments, readings, rubrics, etc.). We will invite everyone who contributes a syllabus to participate through the wiki, expanding the areas to include literacy-oriented approaches as well as more traditional instructional model approaches. For the workshop, we will present attendees with the wiki address, and walk them through the table of contents. We'll then ask them to hop onto the wiki and add resources they think will be appropriate to each of the sections. Contributors will lead a discussion of the originally synthesized syllabi and call on audience members to provide brief summaries of items they are adding to the wiki as each contributor encounters them (the attendees will be editing the wiki *during* the presentation). Our discussant will monitor the wiki during the presentation, providing support to attendees who need it, and will play the role of respondent after the panel finishes the presentation of the new syllabus materials. The resulting wiki will be kept available for the indefinite future, creating a space of resources, practices and discussion that we intend to be helpful to other instructors of games and simulations. At the end of the session, attendees will have the experience of a participatory session that they can relate directly to the classes they teach, and access to what we hope will be a rich collection of teaching and learning ideas and resources categorized in ways that make them easy to incorporate into their own course syllabus. |