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TEACHERS ARCADE
James Paul Gee, Brock Dubbels
& Richard Halverson
Maya Kadakia, Chair
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INDIVIDUAL PRESENTATIONS:
Unpacking Gamer Expertise
The Role of Experience in Learning from Videogames: A Comparison of Expert
and Novice Cases
— Meredith DiPietro
How Did You Get so Good? An Investigation of Expertise in World of
Warcraft
— P. G. Schrader & Michael McCreery
Gaming & Trajectories of Technological Expertise
— Elisabeth Hayes
Constance Steinkuehler, Chair
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CONVERSATION:
Economies of Meaning: Property, Value, Exchange
Thomas Malaby, Dan Hunter,
Edward Castronova &
Joshua Fairfield
David Simkins, Chair
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WORKSHOP:
Beyond Barbie & Mortal Kombat: New Perspectives on Games & Girls
Yasmin Kafai,
Carrie Heeter &
Jill Denner
Elisabeth Hayes, Chair
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SYMPOSIUM:
Games & The Military
Perry McDowell,
J.P. McDonough, Frank Polster &
Timothy Sayers
Robert Wisher, Panel Chair
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SYMPOSIUM:
MMOGs & Learning
The Play of Imagination
— Douglas Thomas & John Seely Brown
Rethinking Online Communities of Practice
— Constance Steinkuehler
Designing Scalable Online Learning Systems
— Robert Gehorsam
Lisa Galarneau, Respondent
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WORKSHOP:
Gandalf Enters the Classroom: Learn How We Have Made the Transition with Quest Atlantis
Sasha Barab
Richard Halverson, Chair |
INDIVIDUAL PRESENTATIONS:
Game Design as a Mechanism for Learning
Playing for Keeps: Game Design & Learning
— Barry Joseph & Shelley Pasnik
Learning by Playing Together: The Impact of Collaborative Virtual Environments on Student Interaction
and Program Cohesiveness
— Andrew Phelps & Christopher Egert
Using Game Modding to Promote & Provide Basic IT Skills to a Female Audience
— Ibrahim Yucel, Joe Zupko & Magy Seif El-Nasr
Elisabeth Hayes, Respondent
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SYMPOSIUM:
Online Games: Past, Present & Future
—Brian “Psychochild” Green &
Elonka Dunin
Constance Steinkuehler, Chair
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INDIVIDUAL PRESENTATIONS:
Games & Instructional Design
Where Do We Go From Here? Ten Critical Areas to Guide Future Research in
Digital Games-Based Learning
— Richard Van Eck
Informing the Design of Instructional Games: A Conversation Between the
Fields of Education, Gaming & Artificial Intelligence
— Juan Carlos Sanchez-Lozano
David Hatfield, Chair
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INDIVIDUAL PRESENTATIONS:
Games in the Humanities
Setting the Stage for Student Engagement: Morrowind in the Language
Arts Curriculum
— Maya Kadakia
Writing on Rubi-Ka: Technical Writing, Anarchy Online, & the Case
for Games in the Humanities Classroom
— Amanda Jo Linder
Embracing Games in the Classroom: Allowing English Language Learners
to Learn from Day One
— Cheryl Taitague & Amy Nicholson
Drew Davidson, Respondent
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INDIVIDUAL PRESENTATIONS:
Motivation & Addiction
Biological Mechanisms of Online Gaming Addiction
— Jack Kuo, Jeffrey Wilkins & William Huang
Motivation & Seduction in MMORPGs
— Nicholas Yee
David Simkins, Chair
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