Poster Session
Time: | Thursday, July 10th, 12:30–2:00 p.m. |
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Location: | Grand Terrace |
Discussants and Judges: | E. Halverson, E. Klopfer, C. Ondrejka |
As part of the GLS 4.0 poster session, the GLS conference will award the "Outstanding Student Poster" to the author (or authors) whose work presents the most compelling theoretical or empirical contribution to the field of Games and Learning. Posters where graduate students are sole or first-author are eligible for the award. If you do not wish your poster to be entered into consideration for this award, please contact Sean Duncan ([email protected]).
Posters
- Adding Excitement to Computer Science Education
— D. Christie - Alternative Reality Games in Schools
— S. Osterweil, J. Haas - An Example of Second Life in a Communication Course: Human Communication & Technology Background
— T. Joosten - “Cool It”: An Interactive Learning Game for Cryogenics
— M. Litzgow, G. Nellis, D. Gagnon - “Guerilla Learning” — Developing Games for Mobile Phones in South Africa
— D. Busa, K. Greenop, K. Pope, S. Vosloo - Balancing a Game for Learning
— F. Spring - CASSANDRA: A Card Game for Team-based Learning
— D. Metcalf, A. Sanchez, C. Graffeo, A. Hamilton - Composer Lab: A Music Competition Game
— J. Henke, A. Ng, C. Blakesley - Creating Engaging Ethical Conflict for Games & Learning
— D. Simkins - Customizability in MMO Games & Its Effect on Player Enjoyment & Motivation
— S. Turkay, S. Adinolf, C. Kinzer - Developing Game Design Guidelines Based on Cognitive Neuroscience Research
— A. Hirumi - Developing Identities & Literacies through the Heat Game: A Low-Tech AR Game Based on Mad City Mysteries
— C. Rees - Examining the Harmony: Learning Through Gaming in The Sims 2
— J. Lammers - Gateway to Research on Gender, Gaming, & Computing
— C. Heeter, B. Winn - Going Mobile: Time for Local Learning Games
— J. Martin - Implementing in the Classroom — Best Practices
— L. Wilson - Integrating a 3D Game in Moodle for Educational Purposes
— F. Blanco Izquierdo, C. González - Kids as Game Consultants
— B. Chamberlin, J. Sheppard, P. Martinez - Life & Death in the Age of Malaria
— L. Bauman, L. Hartjes - Logic & Reasoning in an Era of XYAB: Much More Than a Joystick & an Orange Button
— A. Diazgranados - Making Language Real: A Development & Research Project Demonstration to Enhance Language Learning in the Classroom
— J. Sykes, P. Moore, E. Wendland - Making Science Labs Meaningful: Developing Transferable Skills in Second Life
— W. Ober - Play Scavenger Hunt & Learn Chinese: Design & Access Learning in Virtual Worlds
— D. Zheng, J. Wang, K. Dirkin - Press Play to Grow! How Could Videogames be Designed to Facilitate Personal & Spiritual Development? A Mixed Methods & Integral Study
— M. Silbiger - Real Learning in Virtual Worlds: Examining the Intersection of Gameplay & Learning through Design
— H. Kremer, J. Borse, S. Kirkley, J. Kirkley - Rural Teen Turns High-Tech Entrepreneur
— E. King - Simulating Personalized Learning in STEM (SimPL STEM)
— R. Myers - Simulations for Health: What Does the Research Tell Us?
— U. Dieterle - Student Construction of Knowledge Using Web 2.0 Technologies
— D. Fahser-Herro - The Virtual Builder: Scaffolding Creative Production through Gameplay
— K. Peppler, M. Solomou - Tommy’s World
— A. Robinson, F. Wang, T. Lyons, E. McPherson - Toward a Taxonomy of Gamer Forums
— S. Duncan - Trust & Reciprocity: Economic Experiments in Virtual Worlds
— S. Atlas - USeIT: Using Squeak to Infuse Information Technology Into the STEM Curriculum
— G. Tagliarini, S. Narayan, S. Morge, L. Gillispie - What Schools Can Learn From Videogames
— Y. Grigsby