Hall of Ideas E |
Workshop
GameQuest: Designing Higher Education Games & Simulations
— C. Lupton, L. Howles, D. LaValley, D. Gagnon, C. Blakesley
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Workshop
Values at Play: Tools for Activist Game Design
— J. Belman, M. Flanagan, A. Ferraiolo
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Workshop
The Virtual World Exploratorium Project: Initial Findings & Future Directions
— D. Williams, N. Contractor, S. Poole, J. Srivastava, M. Consalvo, S. Caplan, N. Yee, T. Kennedy, B. Moore
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Symposium
Real-Time Research: (Concluding) A GLS Experiment in the Design of Scholarship
— E. Zimmerman, C. Steinkuehler, K. Squire
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Hall of Ideas F |
Talks:
Games & Civic Engagement
Moral Economies of Play: Learning & Citizenship in MMO Games
— D. Thomas
Power From the People: How Videogames Foster Participatory Democracy
— L. Galarneau
Ethics at Play: Youth Perspectives on the Ethical Dimensions of Gaming
— S. Gilbert
A. Quinn, Discussant
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Talks:
Thinking Through Game Design
A Practical Model for Separating Games & Simulations
— D. Norton
Games that Also Happen to Educate: Can You Be Eased Into Craving Learning?
— N. McKenzie
Head Games: Lessons From Human Head Studios
— C. Rhinehart
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Talks:
Games in History Classrooms
Is History a Game? Games, Youth, & Apprenticeship in History
— E. Arruda, L. Siman
Civilization & Online History Education
— V. Martin
Recreating Past Worlds: An Approach to Student-Designed, Text-Based History Simulations
— J. McCall
Competitive Multiplayer Spaces
— K. Squire, S. Durga, B. DeVane
R. Halverson, Chair
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Panel
Leadership & Games & Games for School Leadership
— R. Halverson, M. Wolfenstein, A. Phelps, R. Branon
R. Halverson, Chair
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Hall of Ideas G |
Panel
Games & Funding
— C. Yowell, B. Stokes, P. Wang, D. Laughlin, A. Jones
A. Chisholm, Discussant
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Talks:
The Future of Mobile Gaming
LIONS: Augmented Reality Game Design by Middle School Students in an After-School Science Club
— J. Perry, E. Klopfer, B. Coulter, J. Sheldon
Wherever You Go, There You Are
— K. Squire
Zoo Scene Investigators: An Augmented Reality Mystery Game at the Columbus Zoo & Aquarium
— J. Perry, E. Klopfer, L. Stump
A Comparison of Augmented Reality (AR) Platforms
— J. Martin, S. Dikkers, J. Mathews, C. Blakesley, D. Gagnon, K. Harris
C. Macklin, Discussant
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Talks:
Games & Incivility
Sympathy for the Griefer: MOOrape, Lulz Cubes, & Other Lessons From the First 2 Decades of Online Sociopathy
— J. Dibbell
Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft
— L. Nakamura
The Temptation of Virtual Misanthropy: User Exploration in Virtual Environments
— E. Schneider, D. Hu
Virtual Incivility & the Deconstruction of Person in Simulated Worlds
— J. Ludlow
C. Steinkuehler, Discussant
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Symposium
Two Approaches to Language-Learning Games
— E. Klopfer, S. Osterweil, A. Chisholm, D. Roy
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Hall of Ideas H |
Teacher’s Workshop
Games & Learning in Practice: An Educator Panel on Implementing Curricula
— C. Barriteau Phaire, D. Cady, M. Hommel, K. Jarrett, T. Robbins, B. Chamberlain
M. Wolfenstein, Chair
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Roundtable:
World of Warcraft
World of Warcraft: Modeling the Ladder to Success in the Classroom
— P. Bielema
The Complexity of Dialogues in Interactive Role-Playing Videogames
— E. Bielema
Leet Noobs: Expert World of Warcraft Players Relearning & Adapting Expertise in New Contexts
— M. Chen
World of Warcraft Lessons Learned & Applied: Models & Professions
— K. Hay
Women & “Passing” in Online Games
— S. Kelly
Finding Governance in Synthetic Worlds
— K. Malone
“N00b” Rhetorics, Learning, & Identity in Online Gaming
— L. Sherlock
A Topology of Literacy Practices in World of Warcraft
— C. Steinkuehler
C. Steinkuehler, Discussant
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Workshop
The Sims 2 & Teen Second Life: Insights from Tech Savvy Girls, Year 2
— E. Hayes, B. Johnson, E. King, J. Lammers
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Workshop
The Future Is Invading! or Games as Youth Media: A 6 Year Review
— B. Joseph
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GLS
L o u n g e |
Fireside Chat
Making Virtual Worlds: Games & the Human for a Digital Age
— T. Malaby
T. Burke, Host
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Fireside Chat
The Ludic Century
— H. Chaplin, E. Zimmerman
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Fireside Chat
Singapore-MIT GAMBIT Game Lab… Lessons From the First Year
— W. Uricchio
A. Chisholm, Host
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Fireside Chat
Games as Gateway Drugs
— L. Lawley, E. Lawley
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Chat ’n’ Frag
WolfQuest: How Do We Know If a Learning Game Really Works?
— D. Schaller, S. Allison-Bunnell
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Chat ’n’ Frag
Gamestar Mechanic: Developing a Game Designer Discourse Through Play
— J. Gee, E. Hayes, A. Games, R. Torres, K. Squire
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Chat ’n’ Frag
What Should I Do, Now That I’m in the Game?: 3 Years Later of “The Papers, Projects, & Practices of Teaching Educational Games”
— B. Shelton, A. Adcock, A. Betrus, L. Botturi, A. Hirumi, D. Shaffer, B. Winn
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Chat ’n’ Frag
Gamestar Mechanic Game Design Challenge (Awards Ceremony)
— A. Games, E. Hayes, K. Squire
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