Hall of Ideas E |
Workshop
Real-Time Research: (Starting) A GLS Experiment in the Design of Scholarship
— E. Zimmerman, C. Steinkuehler, K. Squire
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Workshop
Taking Youth Production Seriously: Analyzing Multimodal Data to Understand Identity in Action
— E. Halverson, D. Woods, M. Bass
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Workshop
A Walk Through Portal: An Act of Videogame Analysis
— D. Davidson
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WORKED EXAMPLES |
Hall of Ideas F |
Talks:
Beyond Games
Beyond Games & the Future of Learning
— J. Gee
We’re Not Done Yet: Questions Shaping the Futures of Virtual Worlds
— C. Ondrejka
Competitive Fandom in Action: How Fantasy Baseball Is Really Played
— E. Halverson, R. Halverson
H. Chaplin, Discussant
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Talks:
Understanding Game Design
Battling the Curse of “More”: Focusing Your Game on What’s Important
— P. Lipo
Design Evolved
— J. Zuk, B. Kreimeier
Ubisoft: From Pure Entertainment to Playful Learning
— E. Liang, P. Yang, C. Villaman
D. Davidson, Discussant
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Symposium
Hybrid Stories, Hybrid Identities: Conceptualizing Performance Texts
— A. Magnifico, J. Scott Curwood, E. Halverson, D. Hassett
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Talks:
Game Mechanics & Learning
Increasing Player Engagement Without Breaking Your Budget: Simple Choices That Make a Big Difference
— A. Betrus, L. Botturi
Perspective-Based Feedback in a Virtual World Training Simulation & the Effects on Learning
— R. Lindgren, E. Fournier, J. López
D. Norton, Discussant
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Hall of Ideas G |
Talks:
Youth Programs for Games & Digital Media Literacy
Centers of Expertise
— K. Squire, S. Durga
Globaloria: Social Media Networks for Learning Through Game Production With a Social Purpose
— I. Caperton, L. Kraus, S. Sullivan, R. Reynolds
Game Design Through Mentoring & Collaboration
— K. Clark, K. Sheridan
E. Hayes, Discussant
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Talks:
Games & Assessment
Epistemic Network Analysis: Assessment for the Digital Age
— D. Shaffer
Assessing Game-Based Literacies: The Role of Task Constraints on Strategic Meaning Making & Within Gamestar Mechanic
— A. Games
Studio Thinking & Game Design
— K. Sheridan, K. Clark
J. Gee, Discussant
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Talks:
Games for Science Learning
Online Games & Science: The Role of Gaming Technologies in the Development of Dispositions Towards Learning
— M. Gresalfi, A. Arici
Resilient Planet: A Partnership of Games & Curriculum
— B. Jewell, D. White, D. Norton, M. Chmiel
Is Our gaMerz L3arning? (Evaluating Games As Shared Experiences)
— J. Laird, A. McDonald
K. Squire, Discussant
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Symposium
Design Practices, In & Around Games
— S. Duncan, A. Magnifico, J. Martin, J. Mathews, M. Jan
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Hall of Ideas H |
Symposium
Creating a Culture of Critical Game Designers in Elementary Classrooms & Clubs
— K. Peppler, A. Diazgranados, D. Fields, Y. Kafai
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Talks:
Rock Band
Entrainment: Collective Rhythmic Immersion
— K. Squire
Developing Musical Intuitions Through Videogame Play in After-School Communities
— K. Peppler, K. Hay, M. Downton
Gamers & Musicians Unite!
— K. Peppler, K. Hay, M. Downton
What It Means To Rock?: A Cognitive Analysis of Expertise in Guitar Hero II
— S. Duncan, M. Gaydos
M. Thomas, Discussant
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Talks:
Close Readings of Gameplay
Beyond Fun: Social Construction of Games of the Moment in a First-Grade Classroom
— X. Wang
Reading Drax Reading Neverwinter Nights
— M. Commeyras
How Does Someone Become a Whyvillian? ‘Hidden’ Issues of Race, Gender, & Trading Face Parts
— D. Fields, Y. Kafai
C. Steinkuehler, Discussant
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Talks:
Dance Dance Revolution
When Kids Play at School: A Look at Informal DDR Clubs in School Settings
— J. Mathews, C. Holden
Active Adventure: Creating an Immersive Exercise Game for Kids
— S. Sivak, G. DeAngelis, B. McKinley, R. Hipple, N. Morgan
Dance Dance Education
— B. Dubbels
M. Thomas, Discussant
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GLS
L o u n g e |
Fireside Chat
Games for Change
— A. Quinn, K. Sideman
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Fireside Chat
An Elf, a Knight, & a Princess Walk Into This Bar… Virtual Friendships 7 Years Later
— M. Hayes, W. Phipps, C. Steinkuehler
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Fireside Chat
Gaming the Field: The International Journal of Learning & Media
— K. Salen
E. Hayes, Discussant
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Fireside Chat
Gaming & Learning in Second Life
— J. Koester
B. Joseph, Host
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Chat ’n’ Frag
Learning by Building in the Virtual World
— R. Bernstein
M. Thomas, Host
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Chat ’n’ Frag
Conceptual Play & Multiuser Virtual Worlds: Worked Examples from the Quest Atlantis Project
— S. Barab, M. Gresalfi
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Chat ’n’ Frag
CyGaMEs for Learning & Assessing Conceptual Knowledge: The How-To Primer
— D. Reese
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Chat ’n’ Frag
Science Pirates: The Curse of Captain Brownbeard
— B. Chamberlin, P. Martinez
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Simulated Hospital Room
Game On! The Role of Videogames & Simulation in Healthcare
— E. Bauman, J. Heneghan, S. Pavlick, N. Tekancic, D. Hananel
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