Archive for 2013
Or, how to keep the GLS editors happy:
Final papers are due on June 1, 2013 unless the presentation format is Fireside, Working Example, or Workshop (in which case, it’s July 1).
- If you submitted to a blinded format, you’ll need to un-blind and de-anonymize your submission.
- Revise your submission based upon your reviewers’ feedback, but do not dramatically change your submission. For example, if you submitted about one game, do not change the paper to be about another game–such drastic changes ruin the peer-reviewed nature of our proceedings.
- The appropriate templates for each type of submission are below: if these guidelines are not adhered to, we’ll be forced to use Comic Sans for your paper in the proceedings. No, we’re not joking; yes, we are serious.
- Remember: if you submitted to one format but got accepted to another, you’ll need to adhere to the requirements of the format you submitted to. In particular, if you submitted as a full paper but got accepted as a poster, your proceedings paper must be under 2 pages.
- GLS Submission Template – Big Debate (unblinded)
- GLS Submission Template – Educational Game Arcade (unblinded)
- GLS Submission Template – Hall of Failure (unblinded)
- GLS Submission Template – Micropresentation (unblinded)
- GLS Submission Template – Papers (ublinded)
- GLS Submission Template – Poster (unblinded)
- GLS Submission Template – Symposium (unblinded)
- WGLS Submission Template – Worked Example (unblinded)
- GLS Submission Template – Workshop (unblinded)
We at the GLS Conference think that children are delightful! Below is child-care info if you want to be able to attend parts of the conference solo, but feel free to let them follow you around at the conference as well. (Nothing like the patter of little feet to bring a smile to faces!) Note: you’ll need a car, taxi, or bus to make it to the Day Care Center.
Registration fee and hourly fee are paid when you arrive at the center.
Conference attendees are strongly encouraged to make inquiries and reservations well in advance of needing care to ensure that they are able to get the care they need.
Hours available depend on the age of the child and the program they qualify for.
Expected open hours this summer: 8 am – 5 pm.
Please contact them to discuss your childcare needs.
Reservations for the summer can be made as early as May.
Reservation Line: 608-233-7373
6 weeks-3 years: $11/hour/child with a $25 registration fee/child
3 years-12 years: $10/hour/child with a $25 registration fee/child
Read on for an interview with the inaugural Playful Learning Summit keynoter, Dr. Dani Herro. And make sure you visit her Digital Media and Learning Labs website to learn more!
Who is our Playful Learning Keynote speaker?
Dr. Danielle Herro is an Assistant Professor of Digital Media and Learning at Clemson University and she was formerly an Instructional Technology Administrator in the Oconomowoc Area Schools in Wisconsin. Dr. Herro also worked for more than 20 years as classroom teacher, Technology Resource Teacher, and Administrator.
Dr. Herro’s doctoral work at the University of Wisconsin-Madison focused on creating and researching in-school curricula utilizing Web 2.0 technologies as scaffolds for critical thinking, and studying digital literacies around Massively Multiplayer Online Games (MMOGS) and Augmented Reality Games.
What’s her history with teaching and technology?
Over her extensive time as an administrator, teacher, and researcher, Dr. Herro has seen and helped create many advances in technology in her schools, working with teachers and educators who also expressed interest in technology and game-based learning. In her experience, many teachers were already using programs such as Skype, Google Apps, and the like to assist them while teaching students. Seeing that computer and internet access was one of the most prevalent issues facing educators, Dr. Herro pushed to implement more computers and resources for students and staff. While access grew in schools, she observed that more and more students were using new technologies at home, especially now with the growth of mobile devices. Dr. Herro noted this as an opportunity to connect to tech-savvy students and by incorporating these devices into classroom curricula.
What about games and education?
Dr. Herro finds that game design and learning make a great match. The tools that are provided in gameplay contexts and the actions gamers take are a new, interesting ways of interacting with content, such that these digital actions can really reflect upon real world experiences. In an interview with Dr. Herro, she mentions how simulations are important for learning: “… to be able to have a really immersive environment to simulate something that’s either realistic or engaging makes a lot of sense.” Game-based learning makes for educational environments that push students to work hard, have fun, and learn. Not only is she a strong proponent of games as part of an educational environment, Dr. Herro has utilized game-based learning throughout her career.
What is she doing now?
Dr. Herro’s current work holds exciting implications for the students and learners at Clemson University. She, along with her colleagues, has been constructing two digital media labs for students and staff to work with and experiment with technology. One of these labs is a “gaming in the wild” space called “The Basement.” The other is an “Incubator Space” which connects many sources of media, technology, and learning into one area. Dr. Herro notes that the area includes resources for “film making, music mixing, a writing lab, game design and an open space with break out rooms that will (provide) an innovative and imaginative space.” These spaces are all interest-driven by both undergraduate and graduate students. With various workshops and resources for instruction, Dr. Herro mentions, “we’re not defining all of the stuff that should happen (in these digital media labs), we’re not prescribing the curriculum, we have a vision, a mission, a sense of what we want, but it should be very innovative and it should allow people to create things that make a lot of sense to them.” The possibilities for these labs are endless but are bound to inspire many students and staff to use technology and other mediums for learning and teaching. For more information on Clemson’s Digital Media and Learning Labs, just follow this link.
What about the GLS Educators Symposium becoming the GLS Playful Learning Summit?
Dr. Herro has been involved in the GLS Educators Symposium (the precursor to the GLS Playful Learning Summit) for the past three years, where she has seen the workshop format become bigger and more comprehensive. Additionally, she has observed researchers take greater interest in the program and aspire to learn more about the event’s content, where theory turns into practice. For the past two years Dr. Herro has been on the panel of coordinators for the GLS Educators Symposium where she has noticed the increase in attendance by educators of all backgrounds and interests. Finally, she is excited to see Playful Learning take the symposium in a national direction, starting with Madison.
Dr. Dani Herro is at the cutting edge of education and technology—and her keynote, opening the inaugural Playful Learning Summit, will set an exciting and invigorating tone for the remainder of the event, as well as the full GLS conference.
The Merch Slingers
May 20, 2013: Info about getting your final proceedings paper shipshape is here!
All final papers due June 1 (unless it’s a Workshop, Fireside Chat, or Working example, in which case it’s July 1).
May 18, 2013: All discussants have received info about their session!
If you’re a discussant and you haven’t received an email, contact us ASAP!
April 29, 2013: Schedule is DONE!
The Playful Learning schedule and the Games & Art Exhibit line-up have been released. This summer is going to be AMAZING!
April 28, 2013: Early Bird ends May 1!
Don’t miss it–register now!
April 15, 2013: Registration is live! And Playful Learning (formerly GLSES) notifications have been sent!
April 8, 2013: Registration is still delayed.
Our goal is to open the full registration system on April 15. Rest assured that we love all of you, and we are working ’round the clock to make it happen.
March 25, 2013: The GLS Educators Symposium = inaugural Playful Learning Summit!
March 20, 2013: The schedule is out!
(But note that we’re still shifting things around occasionally). Also, just to make everything extra awesome and fancypants this year, sign up for an account to add extra shiny talks to your personal schedule that syncs with your calendar! #awesomesauce5000
PS: If you’re a speaker at GLS or Playful Learning, you’ll get an invite from sched.org to make an account, so you can input your favorite picture and bio.
March 15, 2013: Submissions are closed.
March 15, 2013: Notification emails for GLS proper have been sent.
March 1, 2013: GLS and CSCL are partnering to offer a great discount!
See the details here. tl;dr version: when you register for both conferences, enter code csclgls to get 25% off each!
The Games+Learning+Society Doctoral Consortium offers select graduate students the opportunity for valuable career advice and critical feedback on their scholarship. Graduate students working on their dissertations will receive feedback on their research trajectories, publishing advice from successful authors and journal editors, and timely information about the job search from early career scholars who have recently been on the market. They will also have the opportunity to build new peer relationships and potential collaborations with other graduate students who are part of the consortium.
The application process has ended! Notification emails will be sent April 15, 2013. Good luck to you all!
Questions? Contact the DC Chair, Erica Halverson, at firstname.lastname@example.org
DOCTORAL CONSORTIUM COMMITTEE
Erica Halverson, Committee Chair
Alecia Magnifico, Committee Member
Crystle Martin, Committee Member
Annual Games+Learning+Society Educators Symposium (GLSES) Becoming First-Ever
Playful Learning Summit at GLS Conference 9.0
The Learning Games Network (LGN), a partnership between MIT Education and the University of Wisconsin-Madison’s Games+Learning+Society Center (GLS), is excited to announce the first-ever Playful Learning Summit to be hosted Tuesday, June 11th, 2013 at the GLS Conference 9.0.
For the past four years the GLS Educators Symposium (GLSES) has emerged as one of the nation’s eminent professional development events celebrating and strengthening educators’ use of games and digital media, and fostering collaboration among teachers, researchers, and designers. Since 2009 attendance at GLSES has increased 200 percent, specialized daylong professional development tracks are now facilitated alongside numerous design-oriented workshops, and leading teacher educators and scholars continue to keynote the event.
The transformation of GLSES into the inaugural Playful Learning Summit coincides with LGN’s recently announced Playful Learning Initiative, a movement to connect teachers around the country and build a community using games for learning through national and regional events, collaborative play, and the production of learning tools. “Growing our local efforts here in Wisconsin into a national network of Playful Learning will let us take this grassroots effort to the next stage of development. Our goal is nothing short of a thriving national movement of master teachers using games in their classrooms. We’re delighted to see this tremendous level of success and growth,” notes Constance Steinkuehler, Associate Professor of Digital Media in the University of Wisconsin’s Department of Curriculum and Instruction, and Co-Director of GLS and Chair of the annual GLS Conference.
Through the Playful Learning Initiative, LGN and GLS will launch an online knowledge base guiding teachers’ use of video games in the classroom, support an Advisory Board of classroom teachers and education leaders, and help facilitate regional Playful Learning Summits at national conferences focused upon games, digital media, and learning. According to Jennifer Groff, Vice President of Learning and Program Development at LGN, “Playful Learning marks an opportunity for the field of game-based learning to take the next big step forward–through a national network of people, tools, and resources that empowers educators to leverage games for deeper learning opportunities. We are incredibly excited that the Playful Learning Summit at Games+Learning+Society will be the prime event to kick off this initiative.”
On Tuesday, June 11th, the Playful Learning Summit at GLS 9.0 will feature a keynote address by Danielle Herro, Assistant Professor of Digital Media and Learning at Clemson University, over a dozen hands-on workshops facilitated by educators, researchers, and designers from leading universities and organizations, and three specialized professional development tracks for selected participants. To learn more about the GLS Playful Learning Summit, visit here.
In early April, registration will open for the GLS Playful Learning Summit, as well as the entire GLS 9.0 conference. Please visit the conference site then to register (and snag those early bird prices!). Questions about the GLS Playful Learning Summit may be directed to Remi Holden, GLS Playful Learning Summit Chair, at email@example.com. For additional information about LGN’s Playful Learning Initiative and national Advisory Board, visit I Want Playful Learning or contact Jeremiah McCall at firstname.lastname@example.org.
Press Release: Announcing the Inaugural Playful Learning Summit
What is the GLS Playful Learning Summit all about?
The Games+Learning+Society 9.0 Conference begins Tuesday, June 11, 2013 at the University of Wisconsin-Madison’s Memorial Union with the Playful Learning programming featuring innovation, inquiry, and imagination in games-based learning. This inaugural Playful Learning Summit promotes professional development opportunities to celebrate and deepen educators’ use of games in various educational settings, and foster collaboration among teachers, designers, researchers and others throughout the elementary to higher education continuum. Playful Learning programming on Tuesday, June 11 will set an exciting tone for GLS 9.0 and provide a unique forum for educators to network, design, and play.
See our schedule in green here, and any questions about the GLS Playful Learning Summit may be directed to Remi Holden at email@example.com.
GLS Registration is available! And don’t forget: registering for both GLS and CSCL will save you 25%! Just enter the code csclgls when you register!
In order to hasten the registration process, we’ve put the Early Bird and regular prices below, as well as the prices for hotel rooms (that you’ll be able to reserve through the registration system). Early Bird ends May 1st, 2013, so jump on the discount while you can!
Are you a student or a K12 teacher? If no, then skip down a paragraph! (And if yes, remember to bring proof of your student or teacher-ness to the conference. Very very important.)
- Playful Learning only (formerly GLSES): $50 Early Bird ($75 after May 1st)
- GLS Conference only: $150 Early Bird ($200 after May 1st)
- Playful Learning PLUS GLS Conference: $200 Early Bird ($275 after May 1st)
Regular registration prices (i.e., you’re not a student or K12 teacher)
- Playful Learning only (formerly GLSES): $50 Early Bird ($75 after May 1st)
- GLS Conference only: $450 Early Bird ($550 after May 1st)
- Playful Learning PLUS GLS Conference: $500 Early Bird ($625 after May 1st)
- Concourse Hotel: $134/night
- University Housing (Chadbourne Hall): Single room with one person – $57.10/night; Double room with roommate – $36.25/night
- University Inn: $99/night
- Doubletree Hotel: $129/night
- Dahlmann Campus Inn and Chancellor’s Club: $135/night
GLS/CSCL Conference Discount Announced
So every year for 9.0 years GLS has been throwing this conference called the GLS Conference. Considering you’re at our site, you’ve maybe heard of it. If you haven’t heard, what you should know is that it’s a jam-packed videogame/education extravaganza. If you’re even a bit interested in the future of education, you should probably stop by, since every single poster, presentation, and chat reveals how education is turning from mandatory to motivation and from frustrating to fun. Held at the historic Memorial Union in Madison, WI on June 12th-14th, it’s the place for food, sun, and a rousing chat about the place of play in learning. If you’d like to start early, there’s even a Doctoral Consortium and an Educator Symposium happening there on June 11th.
At the end of GLS 9.0 you’ll likely find yourself saying, “I wish this was just a little bit longer so I’d have an excuse to chill, enjoy a nice sit on this beautiful terrace and chat with cool folks about learning.” Well, we’ve got you covered there too. This year we are partnered with the International Conference on Computer Supported Collaborative Learning (CSCL) which is happening June 15th-19th (that’s right after GLS 9.0!) at Memorial Union (same place!). CSCL is a slick conference covering “nature of collaborative learning in technologically supported environments from empirical, theoretical, conceptual and design based perspectives.” That jives with our educational technological focus at GLS, doesn’t it?
What does the GLS + CSCL partnership mean for you, dear patron? Well, if you register for both conferences, spending a lovely week basking in the sun with other good, smart folks, you get a 25% discount. That’s a pretty sweet deal, no? Check back soon as when we finalize the registration process more information will be available on how to attend two great conferences for less than the (normal) price of attending two great conferences!
UPDATE: When you register, enter the code csclgls for 25% off both conferences!
GLS 9.0 is chaired by Constance Steinkuehler and co-chaired by Caro Williams, while CSCL is chaired by Sadhana Puntambekar. If you have any questions about GLS 9.0, please feel free to email firstname.lastname@example.org; and if you have any questions about CSCL 13, please email email@example.com. We look forward to seeing you in June!
Graphic Design Co-Directors
Evaluation Design and Analysis Queen
Public Relations and Social Media Chair
Special Events Coordinators
Educational Game Arcade Chair
Games & Art Exhibit Co-Curators
Day Captain & Proceedings Chair
Day Captain & Poster Session Chair
Day Captain & Volunteer Coordinator
Working Examples Co-Curators; Working Examples Project
Well Played Session Curator; Carnegie Mellon University
Chair of Making Things; UW-Madison
Resident Philosopher; UW-Madison