Call for Proposals for GLS 12

The GLS Conference is the premier videogames and learning event. Now in it’s twelfth year,  our event continues to be one of the top destinations where the people who create and research high-quality digital learning media can gather to discuss and help shape the direction of the field. GLS is best known for its high quality program, top notch attendees list, and playful atmosphere. Each year, we foster in-depth conversation across diverse disciplines including game studies and culture, game design, learning sciences and education research, industry, and policy. Our aim is to connect, learn, and explore.
The submission window for the 12th Annual Games+Learning+Society Conference will open on January 15, 2016 and are due online by April 15th, 2016 11:59pm central standard time. When your submission is ready to submit, please go to https://precisionconference.com/~gls to complete your submission.

 

We also invite you to sign up to be a reviewer at https://precisionconference.com/~gls , just sign in and click on ‘Reviewing Preferences’ on the top menu bar.

 

You may reference papers from previous GLS conferences by downloading the proceedings from ETC Press. Submissions should present novel, complete research that would be useful and interesting to a significant subset of the GLS community + should follow traditional APA structure for qualitative or quantitative papers unless there is a pressing reason to ignore it.

 

GLS hosts a variety of different session types, including interactive workshops on game research and game design; individual and symposia presentation sessions; fast-paced speed run micropresentations; and special Well Played sessions. Evening events like the poster session and GLS Showcase Awards Show include dinner and an open bar with beer, wine, and a variety of desserts.

 

Session Formats

 

Presentations
Up to 7 pages (TEMPLATE HERE)


15 minute slot
A presentation is an individual 15-minute presentation. We’ll cluster three presentations into each session, and assign a session discussant to draw out common themes and to field audience questions. This is a standard format used by most conferences. Please let us know when you submit if you have any special needs for your presentation beyond a projector and a screen!

 

Symposia
Up to 2 pages (TEMPLATE HERE)


1 hour slot (limited spots)
Symposia are a coordinated series of paper presentations. They are similar to presentation sessions but are crafted by you to tackle a specific theme or issue related to the conference and the field. Format can vary from a cluster of three or more presentations with a designated discussant to a themed and interactive poster session—be creative! Every symposium ends with audience Q&A, but we especially welcome symposia that promote engagement and interaction throughout. Submissions should provide a description of the overall symposium topic and of the individual presentations within the symposium.

 

Panels
Up to 2 pages (TEMPLATE HERE)


1 hour slot
Panels bring together three or more experts around a single theme, and let them discuss and debate. Interactivity with the audience is encouraged—what better way to add liveliness to your panel than to let questions from the audience spark new ideas? Format can range from each presenter giving short presentation, then letting the attendees go wild, to designing provocative questions in advance to get the panelists going. Use your imagination! Submissions should provide a description of the panel topic, why it’s important, who the panelists are, and how the hour-long time slot will be structured.

Workshops
Up to 2 pages (TEMPLATE HERE)


1 hour slot
An interactive hour-long workshop in a single session, during which presenters engage the audience directly. Workshops are highly participatory and include discussion and debriefing following the activities. Make things, build things, test things—the sky’s the limit! Submissions should provide a description of the workshop topic and presenters, as well as an overview of the participatory workshop activities.

 

Posters
Curator: Karin Spader
Up to 2 pages (TEMPLATE HERE)


2 hour session
GLS 12 will again feature our Massively Multiplayer In-Person Poster Session (MMIPPS)—with a delicious dinner and open bar. This submission type is ideal for those who wish to engage in informal, face-to-face discussions about their research with colleagues and other conference attendees. We encourage the submission of ongoing and in-progress research for the poster session.

 

Well Played
Curator: Drew Davidson
Updated for publication in special issue of Well Played! Now 2 – 5 pages (TEMPLATE HERE)


1 hour slot
These sessions will focus on the experience of playing specific videogames. Sequences from the games will be analyzed in detail in order to illustrate and interpret how the design of various components enable players to learn how to play through the game successfully, as well as how the design of the various elements combine together to create a fulfilling gameplay experience. Presenters are highly encouraged to play games live at the conference to help best illustrate their analysis of the experience. Sessions will explore narrative development and game design, highlighting overarching themes and game play mechanics and providing a variety of perspectives on the value of games. These sessions are inspired by the ETC Press Well Played book series and Well Played journal that is based on this format of conversational scholarship. The goal of these sessions is to help further develop and define a literacy of games as well as a sense of their value. Videogames are a complex medium that merits careful interpretation and insightful analysis.

 

GLS Showcase
Curator: Dennis Ramirez
Up to 2 pages (TEMPLATE HERE)


All day event in Game Arcade & evening GLS Showcase Awards Show. 
The third annual GLS Showcase is soliciting educational games created by conference attendees. In the submission, please provide a short description of your game, you game’s education goals, your approach to learning and any other relevant information. All submissions must include links to downloadable demos and/or videos of game-play. If your game is selected, you will have the opportunity to share it in an all-day, arcade-style setting where the GLS community can play and talk with you about your game. Accepted games will also be reviewed by a panel of judges composed of industry and education leaders for inclusion in the GLS Showcase Awards Ceremony.

 

Proceedings
Editors: Amanda Barany and Stefan Slater
Be aware that by submitting to the conference you are agreeing to have your paper, if accepted, published in the GLS 12 conference proceedings. The proceedings are published with ETC Press and authors retain copyright of their work. Here is a link to information about ETC Press and their copyright policies. Furthermore, if accepted, your session may be videotaped and streamed for free online.

Hosts

Media Sponsors

Sponsors

For more information about sponsorship opportunities,
please email info@glsconference.org